Factory

Creating a Factory
When creating a Factory the first thing you need to remember is that you build in the region you are currently in. Remember that you can only build one Factory per region

A Factory can be upgraded. The upgrade cost are the same as the above mentioned creation cost.

Unlike other assets, factories will not get more expensive when you have more of them

The creation and upgrade cost may vary depending on your standings with the country that owns the region you want to build/upgrade in.

And remember, you can only build 1 Factory per region.

Function of a Factory
The only function of a Factory is to produce materials.

Each type of material requires its own set and amount of resources to create:

Unlike the Generator where you automatically generate resources, you will have to manually produce materials with the Factory.

Each time you produce a batch of materials there appears a cooldown timer that indicates when you can produce the next batch of materials. We call this cooldown period the "Production Cycle"

Players can speed up this Production cycle timer by spending Action Points. For every 3 spend the timer will speed up by an hour.

The amount of materials produced per batch depends on multiple variables. The variables are devided in 2 catagories; "The Basic Amount" and "The Multipliers".

"The Basic Amount" depends on Factory level and can be calculated with the following formula: 100 * (Factory Level - 1 * 0.50 + 1) = "The Basic Amount"

"The Multipliers" consist out of:
 * The bonus from the Industrial Country Development (This could also be a foreign Country Development if the player has +100 standings)
 * The bonus of an active Country Policy (This could also be a foreign Country Policy if the player has +100 standings)
 * Your Health (The % health missing is also the % penalty)

Destructability
A Factory is a destructable asset. When there is (any) battle in the region of your Factory location, at the end of that battle there is a chance your Factory will take some damage.

The chance of your Generator taking damage after a battle is as follows:
 * If the defending side wins: 0,5%
 * If the defending side loses: 5%

The amount of damage your Factory can recieve per battle is a random percentage between 1% and 25%

A damaged Factory can not produce materials.

A damaged Factory can be repaired. The cost of repair is 10 per 1% damage.

If a damaged Factory reaches 100% damage the Factory will be destroyed.

Factories of inactive and banned players can not take damage.