Generator

Creating a Generator
When creating a generator the first thing you need to remember is that you build in the region you are currently in.

With each generator that the player builds the cost will go up by a value of 50 for each required material.

The creation cost may vary depending on your standings with the country that owns the region you want to build in.

And remember, you can only build 1 Generator per region.

Function of a Generator
The only function of a Generator is to generate resources.

The default resource that will be generated by the Generator is You can change the generated resource type of each individual Generator with a dropdown menu. Changing resource type on a Generator cost: 25

The amount of resources generated per hour per Generator depends on multiple variables. The variables are devided in 2 catagories; "The Basic Amount" and "The Multipliers".

"The Basic Amount" is effected by Generator location and your Citizenship / standings. The following applies:

"The Multipliers" consist out of:
 * The bonus of an active Country Policy (This could also be a foreign Country Policy if you have +100% standings with that country)
 * Your Personal Regional Bonus (This is based on your standings and the Research Facilities within the same region as your Generator)
 * Your location as a player (x2 bonus for generator at your location for as long as you are at that location)

And remember, when a player goes inactive (after 7 days without login) or gets banned then the Generators of that player will stop generating resources until the player becomes active again.

Destructibility
A Generator is a destructible asset. When there is (any) battle in the region of your generator location, at the end of that battle there is a chance your Generator will take some damage.

The chance of your Generator taking damage after a battle is as follows:
 * If the defending side wins: 0,5%
 * If the defending side loses: 5%

The amount of damage your generator can receive per battle is a random percentage between 1% and 25%

A damaged Generator does NOT generate resources.

A damaged Generator can be repaired. The cost of repair is 10 per 1% damage.

If a damaged Generator reaches 100% damage the Generator will be destroyed.

Generators of inactive and banned players can not take damage.