Pharmacy

Creating a Pharmacy
When creating a Pharmacy the first thing you need to remember is that you build in the region you are currently in.

With each Pharmacy that the player builds the cost will go up by the values mentioned above.

The creation cost may vary depending on your standings with the country that owns the region you want to build in.

And remember, you can only build 1 Pharmacy per region.

Function of a Pharmacy
There are 2 functions of the Pharmacy:
 * The Pharmacy gives a personal healing modifier to the owner of the Pharmacy in the Hospital of the region where his/her Pharmacy is located.
 * The Pharmacy gives a regional healing modifier to all fellow country citizens and any player with +100 standings with the Pharmacy’s owners citizenship country in the Hospital of the region where his/her Pharmacy is located.

The Pharmacy Drop Rate modifier:

You can find your total Pharmacy bonus of a region on the region pages.

Destructibility
A Pharmacy is a destructible asset. When there is (any) battle in the region of your Pharmacy location, at the end of that battle there is a chance your Pharmacy will take some damage.

The chance of your Pharmacy taking damage after a battle is as follows:
 * If the defending side wins: 0,5%
 * If the defending side loses: 5%

The amount of damage your Pharmacy can receive per battle is a random percentage between 1% and 25%

A damaged Pharmacy does not provide any personal or regional bonus.

A damaged Pharmacy can be repaired. The cost of repair is 10 per 1% damage.

If a damaged Pharmacy reaches 100% damage the Pharmacy will be destroyed.

Pharmacy of inactive and banned players can not take damage.