Weapons

Weapons are the fighting tools of Terra Dominium.

Damage and Attributes
Weapons are a dynamic element that have several attributes:


 * Damage
 * Country Modifier
 * Climate
 * Terrain

For each attribute listed, you can choose a sub-attribute that will align with an attribute of the battlefield.

Each attribute has a point value that is added up to total damage on the battlefield.



This weapon, for example will be very effective fighting for Bolivia in a region with a Highland climate and Mountain terrain.

Adding up its total matching attribute points gives this weapon a total damage of 24. However, if this weapon is used to fight in a region with a Polar climate and Lowland terrain, it will only do 12 damage, as the climate and terrain of the weapon will not match that of the battlefield.

Experience and Durability
Weapons also have Experience and Durability.

**Note** These two features are only active when all of the weapon's attributes match those of the battlefield!

This means that if the weapon's Country Modifier, Climate, and Terrain do not match the country, climate, and terrain of the battlefield, no durability will be used, and no experience will be awarded

When fighting in a battlefield, your weapon will lose durability and gain experience. When the weapon gains 100% experience, it will level up and gain one point in a random attribute (see attributes above).

When a weapon reaches 0% durability, it will stop gaining experience. The weapon will still do damage and can be used in battle, but will no longer gain experience until it is repaired with a Repair Kit