Regions

A region can either be owned or wasteland.

Owned region: Countries can own regions. When a country owns a region it will have default regional government buildings of level 1. Players can only build/upgrade assets in owned regions.

Wasteland region: Players can travel to wild regions but can not build/upgrade assets. Countries can attack wasteland regions via a conquest battle. Anyone can defend an wasteland region but this will not yield a positive standing increase (will yield negative standing with attacker). Since no country owns the wasteland regions there are no regional government buildings (like hospital, so no healing in wasteland regions).

Region Value
Each region has a value that is based on 2 factors; Basic Region Income and Asset Region Income.

Each day at day change every country will earn the total sum of all region values of all regions they own. The is automatically added to the country treasury.

Basic Region Income Each region has a basic region income gold value (This value is predetermined based on real life population size of each region). Players can not influence this value in any way.

Asset Region Income Each region has a asset region income gold value. This is the dynamic part of the total region value as it's based on the number of active player assets in the region.

Region Terrain
There are 3 different terrain types in the game:
 * lowland.png Lowlands
 * hill.png Hill
 * mountain.png Mountain

Each individual region has a specific terrain type (unchangeable).

Terrain type influences the effectiveness of Weapons and Medical Gear in that specific region.

Region Climate
There are 6 different climate types in the game:
 * tropical.png Tropical
 * dry.png Dry
 * moderate.png Moderate
 * continental.png Continental
 * polar.png Polar
 * highland.png Highland

Each individual region has a specific climate type (unchangeable).

Climate type influences the effectiveness of Weapons and Medical Gear in that specific region.